SINN
Video Game Design & Development

SINN is a game where we will discover the secrets of an ancient temple where a magical power will allow us to move between worlds: the physical and the shadows word.

It is a wip videogame that we, the SleeplayZombies team, are developing as Capstone Project for the Videogame Creation Master's Degree that we took at the BSM Pompeu Fabra university in Barcelona. Its a 3D platform-puzzle game about a world where the light give to Seele, the main character, the power to move his conscience between the physical and the shadow world allowing her to interact with the world in two different ways: through the 3D object or its 2D shadows.

 

EXTENDED CREDITS (Disclaimer: Mostly, everyone did part of everything, but this is where each one apported more)

  • Me: Design, guardians & Quetz art, sound, UX/UI & maps.
  • Noa: Design, Seele art, camera, movement, particles & maps.
  • Paula: Design, Golem art & maps.
  • Marta: Design, camera, shaders, particles, sound & map exporter.
  • Pablo: Design, guardians IA , animations, camera & movement.
  • Fernando: Design, movement, map exporter & shader.
  • Martí: Design, finite state machine, input, movement, UI.

It is a wip videogame that we, the SleeplayZombies team, are developing as Capstone Project for the Videogame Creation Master's Degree that we took at the BSM Pompeu Fabra university in Barcelona. Its a 3D platform-puzzle game about a world where the light give to Seele, the main character, the power to move his conscience between the physical and the shadow world allowing her to interact with the world in two different ways: through the 3D object or its 2D shadows.

 

EXTENDED CREDITS (Disclaimer: Mostly, everyone did part of everything, but this is where each one apported more)

  • Me: Design, guardians & Quetz art, sound, UX/UI & maps.
  • Noa: Design, Seele art, camera, movement, particles & maps.
  • Paula: Design, Golem art & maps.
  • Marta: Design, camera, shaders, particles, sound & map exporter.
  • Pablo: Design, guardians IA , animations, camera & movement.
  • Fernando: Design, movement, map exporter & shader.
  • Martí: Design, finite state machine, input, movement, UI.

ME · GAME ARTIST | NOA DURÁN · GAME ARTIST | PAULA SAGRERA · GAME ARTIST | MARTA GUERRERO · PROGRAMMER | PABLO GÓMEZ · PROGRAMMER | FERNANDO ALBILLOS · PROGRAMMER | MARTÍ SERRALLONGA · PROGRAMMER | IRENE PLASS · BSO COMPOSER & PRODUCER | PAU SERRALLONGA · BSO COMPOSER & PRODUCER | BAILEY BRINKLEY · VOICE ACTOR

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alexamena
GRAPHIC DESIGN
behance.net/alexamena
UNDER CONSTRUCTION