SINN
Video Game Design & Development

SINN is a 3D platform-puzzle videogame that we (7 students) developed as final project in the UPF Videogame Development Master's Degree in 2019. In it, we will live the adventures of Seele who, after awakening in a unknown place, must pass through an ancient temple full of dangers and magic in order to find the way back home.

SINN is a 3D platform-puzzle videogame that we (7 students) developed as final project in the UPF Videogame Development Master's Degree in 2019. In it, we will live the adventures of Seele who, after awakening in a unknown place, must pass through an ancient temple full of dangers and magic in order to find the way back home.

Using the power of the blue lights, we'll be able to toggle the control between the character and its shadow to do things like pushing a rock through its shadow or jump a huge gab by enlarging our shadow getting closer to a light source.

  • MY ROL:
  • Game Design: Core mechanic, Alert System & Balancing.
  • UX/UI: initial tutorial.
  • Cinematics: camera, sound & animations.
  • Art: Enemies concept, 3D & animation.

Using the power of the blue lights, we'll be able to toggle the control between the character and its shadow to do things like pushing a rock through its shadow or jump a huge gab by enlarging our shadow getting closer to a light source.

  • MY ROL:
  • Game Design: Core mechanic, Alert System & Balancing.
  • UX/UI: initial tutorial.
  • Cinematics: camera, sound & animations.
  • Art: Enemies concept, 3D & animation.

ME · GAME DESIGNER | NOA DURÁN · GAME ARTIST | PAULA SAGRERA · GAME ARTIST | MARTA GUERRERO · PROGRAMMER | PABLO GÓMEZ · PROGRAMMER | FERNANDO ALBILLOS · PROGRAMMER | MARTÍ SERRALLONGA · PROGRAMMER | IRENE PLASS & PAU SERRALLONGA · BSO COMPOSERS & PRODUCERS | BAILEY BRINKLEY & FRAN MÉRIDA · VOICE ACTORS

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GRAPHIC DESIGN
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UNDER CONSTRUCTION